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Pacman By Zip 5.3 in Falco Software Company

Pacman game, the classic arcade hit. Gobble the dots! Run away from the ghosts! Try to get to a higher level than your friends.

Pacman By Zip 5.3 in Falco Software Company

Pacman game, the classic arcade hit. Gobble the dots! Run away from the ghosts! Try to get to a higher level than your friends.

Angry World 5.2 in Falco Software Company

Having survived the shipwreck and met the cosmic being in an unfamiliar world, your goal is just to survive at any cost even if it means destroying all creatures in this world. Free to move around the map at will, you have the only way to protect these creatures; the construction of towers. The map also contains scattered energy cells which will improve your characteristics. To pass a level you must collect cells or destroy all creatures. Will yo

Angry World 5.2 in Falco Software Company

Having survived the shipwreck and met the cosmic being in an unfamiliar world, your goal is just to survive at any cost even if it means destroying all creatures in this world. Free to move around the map at will, you have the only way to protect these creatures; the construction of towers. The map also contains scattered energy cells which will improve your characteristics. To pass a level you must collect cells or destroy all creatures. Will yo

Angry World 5.2 in Falco Software Company

Having survived the shipwreck and met the cosmic being in an unfamiliar world, your goal is just to survive at any cost even if it means destroying all creatures in this world. Free to move around the map at will, you have the only way to protect these creatures; the construction of towers. The map also contains scattered energy cells which will improve your characteristics. To pass a level you must collect cells or destroy all creatures. Will yo

Angry World 5.2 in Falco Software Company

Having survived the shipwreck and met the cosmic being in an unfamiliar world, your goal is just to survive at any cost even if it means destroying all creatures in this world. Free to move around the map at will, you have the only way to protect these creatures; the construction of towers. The map also contains scattered energy cells which will improve your characteristics. To pass a level you must collect cells or destroy all creatures. Will yo

Angry World 5.2 in Falco Software Company

Having survived the shipwreck and met the cosmic being in an unfamiliar world, your goal is just to survive at any cost even if it means destroying all creatures in this world. Free to move around the map at will, you have the only way to protect these creatures; the construction of towers. The map also contains scattered energy cells which will improve your characteristics. To pass a level you must collect cells or destroy all creatures. Will yo

Sparks Of The Void 2.1 in Falco Software Company

Upon starting the game you'll be asked to select a ship by clicking on it with your mouse. After choosing the ship the game screen appears, and to the right float enemy ships. The goal is to score as many points as possible. Every passing second = 1 point. The complexity of the game increases every 30 seconds, that is, enemies appear more frequently and new types of enemies begin to appear.

Sparks Of The Void 2.1 in Falco Software Company

Upon starting the game you'll be asked to select a ship by clicking on it with your mouse. After choosing the ship the game screen appears, and to the right float enemy ships. The goal is to score as many points as possible. Every passing second = 1 point. The complexity of the game increases every 30 seconds, that is, enemies appear more frequently and new types of enemies begin to appear.

Sparks Of The Void 2.1 in Falco Software Company

Upon starting the game you'll be asked to select a ship by clicking on it with your mouse. After choosing the ship the game screen appears, and to the right float enemy ships. The goal is to score as many points as possible. Every passing second = 1 point. The complexity of the game increases every 30 seconds, that is, enemies appear more frequently and new types of enemies begin to appear.

Sparks Of The Void 2.1 in Falco Software Company

Upon starting the game you'll be asked to select a ship by clicking on it with your mouse. After choosing the ship the game screen appears, and to the right float enemy ships. The goal is to score as many points as possible. Every passing second = 1 point. The complexity of the game increases every 30 seconds, that is, enemies appear more frequently and new types of enemies begin to appear.

Sparks Of The Void 2.1 in Falco Software Company

Upon starting the game you'll be asked to select a ship by clicking on it with your mouse. After choosing the ship the game screen appears, and to the right float enemy ships. The goal is to score as many points as possible. Every passing second = 1 point. The complexity of the game increases every 30 seconds, that is, enemies appear more frequently and new types of enemies begin to appear.

Sparks Of The Void 2.1 in Falco Software Company

Upon starting the game you'll be asked to select a ship by clicking on it with your mouse. After choosing the ship the game screen appears, and to the right float enemy ships. The goal is to score as many points as possible. Every passing second = 1 point. The complexity of the game increases every 30 seconds, that is, enemies appear more frequently and new types of enemies begin to appear.

Sparks Of The Void 2.1 in Falco Software Company

Upon starting the game you'll be asked to select a ship by clicking on it with your mouse. After choosing the ship the game screen appears, and to the right float enemy ships. The goal is to score as many points as possible. Every passing second = 1 point. The complexity of the game increases every 30 seconds, that is, enemies appear more frequently and new types of enemies begin to appear.

Sparks Of The Void 2.1 in Falco Software Company

Upon starting the game you'll be asked to select a ship by clicking on it with your mouse. After choosing the ship the game screen appears, and to the right float enemy ships. The goal is to score as many points as possible. Every passing second = 1 point. The complexity of the game increases every 30 seconds, that is, enemies appear more frequently and new types of enemies begin to appear.

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