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Search for GameDev The main aim of the 3D-Brush program is detailing and texturing the 3D object which has already been shaped in another 3D-packet. You can paint with bump, color, transparency, specular using layers over the mesh on 1-20 millions of polygons. The small details change normals texture, the big ? control mesh vertices positions. There are also sculpting and posing tools in 3D-Brush. The program can also work in deep connection with Adobe Photoshop. |