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Search for ambient occlusion

Faogen 1.3 in rusted dreams

Fast Ambient Occlusion Generator. Use your video card GPU to compute ambient occlusion really fast. Support both texture and per-vertex calculation. Faogen itself uses hardware shadow mapping, floating-point render targets and OpenGL Shading Language to compute ambient occlusion data. This process is much faster than any CPU-based approach. Requires .NET Framework 1.1 and at least ATI Radeon 9500 or NVIDIA GeForce FX 5200 video card.


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